Ok, so day 7 of this installment was actually on Thursday, but I was a little busy migrating to Ghost.io and tieing up any loose ends from Flatiron (re: taking a day off).
But what of Podhunt?
Podhunt has stalemated at day 6 (written out on this blog) for the aforementioned reasons. For a recap of each day check out my Medium blog:
- Day 1: ZQ: PodHunt - They Couldn't Just Stay Dead
- Day 2: ZQ: PodHunt - Refactor Matters
- Day 3: ZQ: PodHunt - GitHub Ahoy!
- Day 4: ZQ: PodHunt - Stupid Singletons
- Day 5: ZQ: PodHunt - Drawers and VFL
- Day 6: ZQ: PodHunt - Morgan Freeman (Ghost.io)
And so it begs the question, will the first installment of ZQ have it's own ZQ? The answer to that is: maybe.
There's so much else I'd like to do, and consistency and rules are going to be the key to this series. So, I am ashamed that Podhunt continues to roam the earth, in app-purgatory but it's just fate at this point.
All the Take-Aways
The point of this series is also to give myself a grip on scope on timing -- afterall, how on earth will I be able to estimate coding time if I don't establish some baselines? This next ZQ project has one over arching, meta-goal:
Which I guess is the most important goal of all, besides learning I guess. And with that in mind, I begin ZQ:V2 League Blargl